There were many overpowered and underwhelming aspects about the new items, and with the latest While Tryndamere is all set to receive a buff in League of Legends patch Some of the new mythic items will be going through a lot of changes as well. Kraken Slayer will be getting some much-needed improvements in this patch. New User posted their first comment. Log in.
Image via Riot Games. Hextech Rocketbelt, which is almost identical to Protobelt, will also be nerfed … maybe the added movement speed towards enemies is getting toned down? AP junglers can look forwarding to receiving buffs.
This might mean that the starting items are going to be improved, as well as their damage against monsters. Kraken Slayer is a very underused marksmen mythic item. It is overshadowed by Immortal Shieldbow, which is currently the only marksmen item being built. Hence, why Kraken Slayer is getting a buff to try and diversify the marksmen builds.
Moonstone Renewer is another item in need of a buff. It was already taken under the microscope with a hotfix to try and debug it. Builds like these are honestly super cringe same with AP MF and Mandate Ashe, though to a lesser extent , you just spam the same button over and over again and that is your entire game. Even though it is not broken it is absolutely unfun to play against it and while fun is subjective, I gotta say League is more for me than pressing the same button on 2s CD from fog.
It cant possibly be fun to just press one button constantly for an entire game. Doesn't matter what's on our team, their team, any synergy - always AP. AP Nasus and MF don't seem to be as popular lately but jesuschrist Mandate Ashe is probably the most boring playstyle I had the displeasure of experiencing. Stay at range, poke with W, never miss because the skill might as well be normal AoE and global and just hope that your team procs Mandate. Shit gets to Yuumi level of uninteractiveness.
I love playing mandate Ashe because I can feel the seething hatred the enemy team, especially melees, have for me all game. Until they hit a snowball and I die at least. Maybe it's more fun to spam one spell over and over, instead of trying to find an angle to spam As opposed to spamming rightclick over and over? I like mandate ashe because 20 sec ashe arrows are fun and you basically become a poke mage which is funky.
Most games with ap shyvanna, the shyv player randomly ults for poke and insteadof backing off, the other team goes in. Lethality Yi isn't even that good. Duskblade passive just needs to be fucking removed from the game. Full crit Yi is similar, scales infinitely better burst is about the same later on but probably the highest DPS vs non-tanks of all builds but you don't get the one item powerspike and don't have the invis to shield you from the consequences of your actions.
AP kaisa is insanly annoying in aram as well. She does not interact with you. Using W 5 screens away hitting you for around AP Tristana was unbearable to lane against because the single target E spam would drain your HP until you were low enough to kill.
There was also the classic "get Goomba stopped by her E passive if you're in a minion wave". AP Trynd would not only spin on you repeatedly, but he had access to his full AP scaling on his heal without needing to build rage. He would heal for hundreds on cooldown. Those other ap builds over the years that were nerfed were products of their time. AP Yi could oneshot entire teams even the luckiest AP Shyvana has trouble doing that and would always be able to instantly heal to full, and if you didn't have cc, he could just tank your entire team for four seconds and come out with full hp.
AP Tryndamere, similarly, could heal up to a thousand health every few seconds unconditionally it now requires fury, unless they've since removed the AP scaling from the game completely and I missed it. He could also splitpush just as well as AD Tryndamere due to Lich Bane while having this additional safety.
AP Tristana I will admit I'm less familiar with, but her gimmick was basically that if she jumped on you in the middle of a wave you just instantly died - a basic ability with cooldown reset on kill.
That said, I do agree that AP Shyvana is unhealthy for the game, and I cannot wait until she gets reworked into a champion that better embraces her epic half- dragon theme. As for AP Malphite though His ult deals a ton of damage, but it doesn't have the same AoE oneshot potential AP Yi and AP Tristana had due to the lack of resets and lower scaling respectively and it doesn't have the same safety as AP Shyvana. In addition, AP Malphite also relies significantly on his Q and E, which have far healthier play patterns.
Edit: Oh, yeah, and you brought up lethality Yi. As someone who has abused AP Yi quite a bit in early season 3 up until his rework and tried lethality Yi for the very reason that people compared him to AP Yi Yeah, that comparison doesn't make a lick of sense.
The playstyle is very different. People out here forgetting how disgustingly annoying the E poke was back then though before the rework. Oh, and the explosions from minions also had a 0. Tristana and Yi were very different.
Basically, they were snowball assassins that either won hard or fed hard and there was no in-between. Essentially, they reach lv 6 and have a cyclical powerspike where everything is in their ult. They are committed to playing with the team to be actually successful because they need to accomplish more than a single kill to really get value from their ult Shyvana is more forgiving than Malphite.
Malphite is actually very strategic because a good ult is a won teamfight and a won game and a bad ult is 60 seconds where you can't do anything and you lose. So, I guess the basic difference is Tristana and Yi were solo assassins that had to sweep around the map and hope to snowball while Malphite and Shyvana are more strategic picks that play with the team.
AP Twitxh is jist not as good as AD twitch is though. People just hopped on it because the hype and forgot to let go. AP twitch is v most comps just way better, people just suck at playing him differently to ad. Ad is so reliant on team comp for peel and just worse than most ads without an enchanter. Yeah, i do like my AP malphite when i see some of the annoying untouchable lux, jhin or zerath players. The real reason why Malphite never gets touched is because he is surprisingly very popular in China.
Uhhhh because there is a huge difference between point and click insane scaling Dmg scaling with AP. And malphite or shyvana who are skillshot based. Well it is one. Alright, lets not get ahead of ourselves. Good luck dashing out of the way with If you dashed out of it, he misclicked.
Full stop. I feel like you are wasting your time trying to convince someone to bad to play around malhpite from how to do it. Yes they are not op and yes they can be hard countered, but when they are finding sucess it just feels worng and shouldn't be encouraged by Riot as some "niche play style". Only kind of since AD Shyvana's sample size is rather low. Using the data from the last 30 days we still see AD starts generally outperforming AP starts and while the sample size is still low for some of those items it is about twice what we had to work with for patch Then again it might be that only the really good Shyvana players are running AD, thus having a higher winrate.
E cooldown increased. Ryze has risen above the other mid laners in most regions. We're nerfing his overall output to ensure he doesn't completely dominate at Worlds. Cooldown 3. Sejuani Q cooldown decreased and damage increased.
Sejuani has been a bit of a boar lately. Seraphine R cooldown decreased. Seraphine's been weak across the board, so we're giving her some more chances to make sick beats plays instead of just sitting backstage to scale.
Sion W shield increased. Sion isn't doing so hot right now, so we're carefully buffing his shield to help him lane more stably.
Sona Base armor reduced. Sona's songs have been a bit too powerful, especially in Skilled play. In addition to a few bugfixes, we're nerfing her base defenses a bit, all of which should add up to an appropriate nerf for the virtuoso. Soraka R healing decreased. Soraka got a bit too powerful with her new ability to cleanse Grievous Wounds before applying her buffed ult's heal. We still think this strategy works to help her against heal reduction, so we're just tapping down the numbers. Sylas Base mana and mana regen increased.
Our We're offering him back some power by easing up on his mana constraints in lane, allowing him to be more proactive with his spells earlier in the game. Varus Q cooldown increased.
Varus' last nerf missed the mark, so we're going a bit harder with a pointed focus on his Lethality builds, which are more reliant on his Q. As a reminder, his Q cooldown can get partial refunds with stacks from W - Blighted Quiver 's passive. Sharpen your spatulas, because URF returns with It's time to stretch those fingers and get ready to mash those keyboards.
We've also made some important updates to URF below. We realized it didn't quite make sense for us to be toiling at something that already has a great solution, so we're choosing to align closer to existing numbers in classic SR. This includes the percentage modifiers to damage dealt, damage received, healing, and shielding. Individual mechanical changes, like Aurelion Sol getting more than three stars, are staying in place.
A mid-patch update will occur part of the way into We're adding new AFK penalty tiers to take stronger action against serial AFKers and ensure a healthier game experience.
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