How long is last rebellion




















Magical attacks cost a set amount of magic points MP , but the spell will strike every stamp on every enemy in the battle.

Since each magical spell only costs a single CP to perform, you can potentially get as much as twenty or thirty CP worth of damage for a small MP cost. This also allows your CP time to recover if you expended a lot stamping enemies. Many enemies, bosses included, also have severe weaknesses to certain types of spells, which makes them even more potent.

Finally, once an enemy is defeated, it's not actually dead. Because of the imbalance in the gods' powers, defeated enemies will rise to their feet with full health if they're left on the ground long enough.

In order to permanently get rid of them, Aisha must use her Seal skill, which destroys the enemy and also restores a bit of health. Similarly, Nine is able to use his Absorb skill to drain MP from fallen enemies. However, this skill has the opposite effect: enemies will actually revive faster after using it. There are other minor elements such as support spells and rage points that come into play as well, but the core mechanics are outlined above.

Each battle becomes a balancing act of maintaining a healthy amount of MP and CP while trying to gain as much bonus experience as possible. At least at first. As the game progresses, maintaining your MP and CP becomes easier and easier, to the point that you don't even really have to worry about it anymore. Since the most expensive spell in common use was MP and Absorb was restoring over per enemy, neither MP or CP was an issue anymore, which made the game extraordinarily easy.

This is a shame, as it was fairly challenging in the early stages. Later you get a special bar that fills up as your characters are damaged.

As the game continues adding layers to its system, a lot of interesting options arise for how to handle the encounters. Unfortunately, any joy at figuring out new battle strategies is hindered by turtle-paced fights that drag on for ages.

Even the lowest-level beasts require at least a couple rounds of watching the young heroes slash at each body part individually. Tack on an extra round for sealing every monster you fight, and the battle length becomes interminable. In one zone early in the game, I found myself dying in encounters with random enemies and had to grind out levels for an hour before I could progress.

Then, after a relatively easy boss battle a few hours later, I was unceremoniously gifted nearly five levels. This made me just powerful enough to survive in the next area. With tiresome combat, empty environments, and the incomprehensible translation job, everything about Last Rebellion comes off as a bargain bin RPG that has learned nothing from the last four years of game releases.

More statistics and details. Salamander in tyr forest weakness? Side Quest Trophies for the game? General Oranges? General More Questions ». Keep me logged in on this device. Very colorful! It is the traditional turned based combat, but improvements have been made, like the ability to deal massive damage if you hit the correct body parts. These points run out every time you target an attack. There are numbers that correspond to each enemy before you confirm your attacks.

Attack those enemies in the right order and you will get a major attack bonus. Stamp Attack is another unique feature in Last Rebellion.

Copying the combination of the attacks you used previously, you will be able to repeat these but this time, combined with powerful magic. Monsters on Screen Tired of random encounters?



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