Where is the skooma den in skyrim




















On the far side of the bridge, the passage turns north and descends, passing a wooden table with two more pickaxes on top. Beyond this the chamber widens, with an iron ore vein and a gold ore vein in the southeast corner. Ahead the architecture changes, and begins to resemble that of an ancient Nord barrow.

A doorway to the north gives access to a small area containing two large urns and one burial urn among the rubble from a cave-in, with a pressure plate in front that triggers poison darts to shoot from either side.

The passage continues to the south, where you will find a thrall and a skeleton on guard, and a couple of oil lanterns hanging above them. The passage ends with a crate holding two random potions of healing and a satchel beside a concealed door, which is opened using a pull chain.

The tunnel beyond twists and turns before opening into a room with an open coffin in the center, which if you are a vampire, you are free to sleep in.

There are two death hounds and a leveled vampire guarding the room. To the west is a fireplace, with an arcane enchanter built into a sideboard to the right of it.

On the sideboard are a random filled soul gem and a ruined book. Opposite this, to the east is another concealed door, with the chain in a recess on the right. Behind the door is a small alcove with a plinth holding a random enchanted mace , and a sideboard behind it with a potion of cure disease and a random potion of magicka on top.

Back in the first room, to the south is a set of shelves holding a burial urn. A passage heads north, past two open sarcophagi with dead draugr lying in front of them.

A flight of stairs climbs to a pair of double iron doors with a puddle of red water seeping underneath it. The doors lead to Redwater Spring. Through the doors, the puddle continues off to the left before disappearing under some rubble. Ahead at a T-junction is a long sideboard filled with candles and in the middle a lit brazier, with a banner hanging above it. To the right of the brazier is a medium coin purse, Venarus Vulpin's journal , and three loose septims. The journal, written by the vampire who rediscovered the Bloodspring , explains his reasoning behind setting up the skooma racket.

To the west is a lowered gate blocking the only doorway, with no visible means to open it. To the east is a window, with another lowered gate to the right. As you approach the window, you will overhear someone asking why they don't just drink directly from the spring, rather than using the skooma addicts. There are two sideboards, one on either side of the window. The right-hand sideboard has three more loose septims on top.

To the north is a balcony with a wooden paneling surround, and a passage leading down to the room below. There is a large cage to the south containing death hounds, with a leveled vampire and a thrall wandering the room. Hanging from the ceiling above them are several oil lanterns, with an oil slick underfoot. There are two stone pillars in the room, with a wooden ramp spiraling around the left-hand pillar leading up to a stone bridge crossing to the right-hand pillar. By the start of the wooden ramp is a candle holder with a random potion of healing and a small coin purse on top, and under the ramp are an urn and two food sacks.

Take care, as there is a trap door in the floor a couple of paces into the room. Redwater Den. Edit source History Talk 3. Do you like this video?

Play Sound. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. The Den is an excellent source of skooma, as the name suggests, as each of the inhabitants carries around five to fifteen bottles of it and does not seem to care if the Hero pick-pockets said items from them, with the exception of Roxanne Brigette , who will report the crime , if caught.

To minimize the chances of being caught, especially with a lower Sneak level, it may be advisable to pickpocket smaller quantities of skooma at a time, instead of trying to take all of the available flasks in one go. In addition to the inhabitants, several chests can also be found inside — at least one of which may contain skooma.

Some of these chests are locked and their locks must be picked first, however. Inside, there are three beds upstairs and one downstairs, none of which are owned, meaning that if the Hero would like, they could sleep there as often as they wanted. The stairs lead back up to the room containing the caged death hounds. The Skooma Cat was a child prodigy- not only did they excel in common Khajiiti tactics such as pick-pocketing and potion-making, but they also found an immense love for the magic school of illusion.

If the Dragonborn is not a Vampire, drinking the Redwater Skooma inside the den will make them faint, and they will wake up inside a cell. Saved from theminttu. You can buy a horse in the Riften stables if you want to travel faster. Redwater Den is a drug den hidden beneath a dilapidated shack, supplying Redwater skooma, located west of Autumnshade Clearing.

As part of the quest The Raid you can find eight bottles of skooma here. Suggets you go and visit it to get some of the "good stuff". By TheMinttu Watch. To spawn this item in-game, open the console and type the following command: player. AddItem A7A 1. See below Skooma Bear is a mod about a follower named Sniffs, a moon sugar addicted talking bear.

The room beyond contains a set of shelves holding a cure poison potion, two random potions of magicka, an unlocked chest, and several sacks of food. Behind her is a door, which appears to lead to a basic storeroom. At their humble, well hidden Skooma den you are able to buy and consume the "Deluxe Skooma" oe whatever you want to call it. Beyond the table is a passage leading to a master-locked iron door, which opens with the key carried by Venarus Vulpin into a cavern containing the Bloodspring.

Take your favorite fandoms with you and never miss a beat. A tunnel heads south, opening up into a large multi-leveled room, with a vampire's thrall on a raised section opposite, and the same red mist rising above large boiling vats.

This … After completing the Helping Hand quest, the Dragonborn can speak to Wujeeta again and ask her if she got the Skooma. Unfortunately, while fighting off the dragon he suffered a serious injury. At the rear of the room is a large opening with two unowned single beds separated by a dresser beside it. Skooma den by TheMinttu on DeviantArt.

The doors lead to Redwater Spring. Soon you reach Redwater Den which looks like a wooden shack. On the right is a ramp leading up, passing an empty set of shelves.

There is a charred skeever cooking on a spit in front of the fireplace. When the guard open the door, head below and speak with the dealer. Characters They reveal the location of their Skooma den. A wooden door opposite opens into another alcove contain a sideboard with the bones of a skeleton, a potion of cure disease and a burial urn.

Behind the door is a small alcove with a plinth holding a random enchanted mace and a sideboard behind it with a potion of cure disease and a random potion of magicka on top. Opposite this, to the east is another concealed door with the chain in a recess on the right. The stairs to the upper level are on your left after you turn left past the first infected bones trap. In the southern corner, on one of the upper sections is an alchemy lab, while in the northwestern corner is a lowered gate blocking access through a doorway to a smaller room.

Nearby Location A pair of wooden ramps on the left lead down to the cavern floor and hanging moss is growing from the walls around the cavern. Prisoners in Cidhna Mine, a silver mine operated by prisoners in Markarth, smuggle skooma into the mine and use it as a currency. At the far end of the passage is an unlocked chest with a tension cable attached, that triggers poison darts from behind unless disarmed before opening.

Climbing the ramp and crossing to the top of the right-hand pillar, you will see to the north a balcony with an unlocked chest on it.

There are numerous dead draugr that can be looted on the floor and an empty random soul gem on the sideboard to the right. To start the quests, speak to Wujeeta in the Riften Fishery, near the docks outside the gates of Riften. The door to the right has an tension cable that will trigger a spear trap from the wall in front of you in a small alcove containing an unlocked chest. I'm trying to complete the Jarl's quest in Riften to achieve the title of Thane. A doorway to the north gives access to a small area containing two large urns and one burial urn among the rubble from a cave-in with a pressure plate in front that triggers poison darts to shoot from either side.

The room through the guarded door and down more stairs features a dealer behind an expert-locked, caged counter. Through the gate at the far end you enter brightly lit catacombs, where the passage turns north and starts to climb. Inside the caged counter area is a steel war axe, a bottle of Redwater skooma, three honey nut treats, a sweet roll, several loaves of bread, a few loose septims, a large coin purse, four bottles of ale, two bottles of alto wine, three bottles of Nord mead, and two bottles of wine.

Paths lead towards the rear of the room, either side of the raised section, and up ramps to the rear. A second passage leads to the bottom of a wooden spiral staircase with a large urn, barrel of ingredients and a couple of food sacks underneath. At the top you will find yourself in a large, two-level chamber containing several upright coffins, guarded by two Death Hounds, two leveled vampires, and three infected bones traps.

Aug 4, - This Pin was discovered by Tommy Gowin. At the front of the raised section, on the left is an alchemy lab built-in to a wooden table with a bottle of Sleeping Tree sap, a random poison and a total of four bowls of moon sugar, three of which are in an open crate, beside it. Beside the stairwell, against the east wall is a narrow table holding a copy of Fall from Glory and a potion of resist fire. By the start of the wooden ramp is a candle holder with a random potion of healing and a medium coin purse on top.

There are two sideboards, one either side of the window.



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