The higher it is, the less damage you take. Skill Tree The Skill Tree relative to the skill class you have selected is displayed here.
This is. See the Progress Through the Adventure section for more details about skills. Skill type Click on an icon to display the corresponding Skill Tree. See next section for more details about skills. Equipped weapons and accessories 7. Information window Displays information on the selected items. To acquire them you will have to earn Skill Points. Earning Skill Points The number of Skill Points you earn does not depend on the number of enemies you defeat. Skill Points are granted after you complete a mission objective.
You can perform numerous types of missions, and some of them are secret. It is up to you to find the right pathway to get maximum Skill Points. Select the skill you want to purchase on the Skill Tree.
A window will appear where you can read a short description of the skill and its cost. Double-click on the Skill icon to purchase the skill.
Skills are separated into three categories: Weapon, Spell, and Miscellaneous. Weapon Skills These skills relate to weapon mastery. Use them to improve your expertise with a close-combat or long-range weapon to deal more damage to your enemies. Note: Some weapons require a certain level in a specific skill. Spell Skills You can learn a variety of useful spells along your journey that will enable you to regenerate, get stronger, or defeat a group of foes in the blink of an eye.
Items You will find many different items to help you progress during your journey. They can be categorized as follows:. Weapons: These can be sorted into four classes: Swords: Powerful, very effective in melee combat. Daggers: Perfect for sneaking behind an enemy and dealing him deadly blows.
Bows: Inflict great damage from a distance. Armors and shields: Improve your overall defense to decrease received damage. Accessories: Items with magical properties. Consumable items: Use these to recover your health or your Mana e. Key items: You must find these items to progress through your adventure.
Keys open doors, but dont forget they can take many forms. Select Multiplayer from the Main Menu to access multiplayer features. Browse through available servers on the internet or on LANs, pick a server, and click Connect to enter.
From the Server Configuration window, select the game mode you want to play and define the settings you want to use. If you intend to play online, click Yes if you do not already have a Steam account. Click No if you do have an account. Instead, you gain experience points to buy new skills each time you capture a flag or kill an enemy, for instance. Deathmatch A melee game with the objective of minimizing your deaths while maximizing your opponents within a certain time.
Team Deathmatch A team melee game with the objective of minimizing your teams deaths while maximizing the other teams. Capture the Flag Capture the opposing teams flag as many times as possible within the time limit. Once you capture the enemy teams flag, bring it to your home base and touch the flagpole to score. Your sides flag must be on the flagpole. If the flag is dropped en route, it can be picked up by another team member running over it.
If an enemy touches their dropped flag it will go back to its initial position. Crusade A single unified game mode in which two teams must battle to achieve various objectives on a map. The winning team progresses to the next map. The game consists of five maps split between Human and Undead, with each factions stronghold being the target at both ends. Ultimate victory in the campaign is brought about by destroying the opponents stronghold.
Play begins in the middle map and the teams fight it out to see who can hold the balance of power within that level at various points on that map. By holding control points, a team will reduce the other teams respawn tickets to zero. Holding more points will reduce the enemys tickets faster. Winning a map moves play to the next closest map to the enemy stronghold. The central map of the five is almost entirely symmetrical in terms of gameplay although the graphics will vary. Each teams stronghold map is entirely asymmetrical, with a strong attack-defend mechanic.
They will also be slightly larger and more skirmishy. Note that the in Crusade mode, you keep the experience you gained to the next battle. Coliseum Enter the arena and test your skills against individual opponents in front of an audience of other players.
Gain levels by defeating opponents to qualify for ever more intense battles. When youre not playing, you watch the action and can cheer or boo the combatants.
Make sure to put on a good show when its your turn to fight! Skills available for purchase will be blinking. Simply click on them to buy or return them. There are two types of skills:. Active skills: These grant you new moves. Active skills you have purchased are linked to the numerical keys of the keyboard.
Class selection: You can change at any time during the game by accessing the Skill menu and by clicking on the Spawn icon. See page 16 for more information on the character classes. Map overview: You can see a map overview of where you are battling and select your respawn point.
Character Classes The Archer High damage on a single target with upgradeable weapon. Slow down and blind. Mark enemies.
Note: Charge stuns your enemy. Level 2: Enables Disarm and Use of Shields. Dark Vision Sets a magical trap that your enemy cant see. Explodes when enemy is near. Inflicts fire damage. Cast a magic fire projectile. Cast and hold to guide the projectile. Deals Fire Damage. Adrenaline effect: Cast multiple projectiles at the same time. Throw a non-lethal ice projectile that freezes an enemy for a couple of seconds. Creates a slippery zone if it hits the ground.
Adrenaline effect: Permanently freeze a creature. Create a big fire projectile that will explode on contact, hitting multiple enemies. Deals Fire and Area Damage. Adrenaline effect: Destroy your opponent. Create a lightning projectile that will electrocute enemies and bounce off walls. Deals Electrical Damage. Cast on water to electrify enemies standing on watery surfaces. Adrenaline effect: Chain lightning. Throw flames in front of you and set enemies on fire.
Deals Fire Damage over Time. Adrenaline effect: Deals even more damage. Charm Grab and use objects from a distance. The more Mana you have, the heavier the objects you can lift. Create a magic shield protecting you from any physical or magical attacks for a couple of seconds. Sanctuary Weaken an enemy for a couple of seconds.
Adrenaline effect: Permanently shrink your enemy. Miscellaneous Skills This skill allows you to sprint further, remain underwater longer, and deal more kicks. Magic Affinity Level 3: Maximum Mana increased to Automatically detect secret objects when youre not walking. Alertness Increase your capacity to resist wounds.
Level 1: Raise maximum health. Level 2: Raise maximum health. Mana Regeneration Level 1: Decreases the sound of your footsteps. Level 2: Allows you to use your daggers to backstab an enemy who has not spotted you yet. Managed to do it with sword and shield.
He was wounded and stayed there to rest tho. Last edited by Rabouk ; 12 May pm. Hombre View Profile View Posts. Originally posted by Hombre :. In the next area there is another guardian and it's not Duncan Per page: 15 30 Date Posted: 23 Feb, pm. Posts: 9. Discussions Rules and Guidelines. When he's weak he'll hang his head down. A stabbing power strike will then finish him off. Follow Percy into the small room nearby.
When the other side opens follow the path to the left and down the stairs. There's a broken bridge you can jump across, but Percy won't be able to. Find Percy: To your right is a lock to pick for some goodies. Just ahead is a battle with some ghouls. There's another lock to pick here, but nothing good inside.
Down an alley is a chain to climb up. Use it to get to the cobblestone road above. Xana will comment she smells dragon magic nearby.
If you head up the stairs you'll find a temple where you can rid yourself of the horned hornball, and finally use that awesome Sword of the the Dragonclaw, but you'll lose your spiffy demon powers. This will affect your ending. There's also Shadowsteel Armor up here, which you should grab regardless. Unfortunately, this quest won't rid you of Xana's commentary for the remainder of the level, just the way your powers were fused. Now go down stairs to continue on with your quest.
You'll come across some allies and a under siege by a bunch of ghouls. Through the door and down the road a bit you'll come to a house with an unlocked door. Go in and up the stairs. Where a sword may inflict more damage in one shot, your daggers get off more shots at less damage each, but in the hands of a skilled assassin, damage-dealing can be almost equal.
Poison and electricity are your mam magic tricks on daggers. You find the Poison Kriss daggers first, so your bread and butter move will be to nick an opponent with the poison, disorienting him, while you sneak around for the kill. The Lightning Daggers prove effective against electricity-vulnerable beasts such as ores or facehuggers. Late in the game, you can beef up damage against the undead with the Daggers of the Dragonfang or deal damage like a sword with the Shadowsteel Daggers.
It's the weapon of quick-footed adventurers, and its [specialty, of course, is the stealthy backstab from the f shadows where its small point can inflict a great deal of pain. At each of the forges throughout the game, you can manufacture your own swords. These serve you well until you can upgrade to swords such as the Souldrinker or the Sword of the Disciple Collector's Edition.
The Earthfire Sword, created with the flamegold bar, is the most versatile. It deals high damage, devastates fire-vulnerable creatures such as spiders and the pao kai, and whacks pretty hard even against fire-resistant creatures such as ores. Break it out when you want extra reach and stunning power. A staff deals the least amount of damage per weapon, and that's by design. It's not meant to beat down creatures; it's meant to beat them back so they don't swarm you.
Nothing works better in a fight where you need a little breathing room, where precious seconds can buy you an escape route or a melee victory. At higher levels, you can pick up staves that aid in beatings, such as the Shadowsteel Staff.
Because swords and daggers make better offensive melee weapons than staves, it makes sense that most of the better magical staves deal more with spells than combat. Sweeping forces your enemies to stay at staff's distance, which usually means they can't hit you with their shorter weapons.
The staff's key offensive maneuver, the stunning shot, triggers when you club an enemy in the head or jar him really hard with a power strike move. The dazed foe totters in place for two or three seconds, taking no action and remaining helpless against your follow-up.
Invest in Archery if you want to draw back the strings of the serious bows. A formidable ranged artist is not to be underestimated; there are so many instances where you can eliminate a threat before it even sees you at range, or at least cut down on the numbers y eventually have to fight in melee.
Most adventurers carry bows to keep their options open in any fight. Unlike melee weapons where you can perform a bunch of different maneuvers and strike from different positions, with the bow, you basically pull back the string and shoot. Of course, you need to calculate the arc of the arrow as it drops over distance, and you have to lead a target that may be moving.
It takes just as much practice to master a bow as it does a sword, possibly even more. You really want the magic bows for their funky arrows. Each "trick" arrow has a unique special effect, so poison ones cripple the opponent, fire arrows set them ablaze, freeze arrows ice them, etc.
You do not have an unlimited supply unless you find the Endless Quiver , so be frugal with your special arrows and use them only on targets that require extra damage or a little pizzazz to distract them. Most of the time, they're either junk or you won't have the skill to wield them. Every so often, though, you'll find something better than you currently hold, and the extra damage definitely helps.
Whether you steal a hook off a dead necromancer or pick up a hammer in the forge, these weapons are similar to your standard melee weapons, except you usually only have a single combat action or two with them. Something like the ores' cleaver can pay off because it deals just as much or more base damage than any of the other magic weapons.
You will Shields wear something the whole game. Depending on your skill tendencies— combat magic, or stealth— you have many flavors from which to choose and discover the perfect fit. Shields add to your armor defense with their unique ability to offer you a parry option that doesn't get in the way of your one-handed weapon.
In the heat of battle, blocking with a shield and counterattacking with a sword can keep you alive better than all- out offense against lots of enemies. They can block attacks that can't be blocked with a weapon, such as the ore jump attack. They can also give shield bashes.
Most shields are also useful for blocking arrows and magic projectiles. Based on their construction and the abuse they've been through, shields have different durability levels. As you might expect, the more common shields found on city guards are only slightly better than your run-of-the-mill wooden shield and a step down from something you might find on a death knight. If it stops one deadly attack, it's all worth it, no matter what it's made of.
Simply put on a new armor suit and watch your armor class change instantly. The higher the AC value, the more protection you gain from physical attacks. Magic attacks are a different beast altogether, and you call upon spells such as Sanctuary to help you more in that regard. Armor great for reducing damage, you just don't want to lose any of your primary abilities in the process. The Chainmail and Platemail route works for a heavy adventurer who likes to throw himself into battle.
A subtler fighter will choose the Assassin's Garb with its added stealth. Wizardly folks will lean toward the Arcane Robes and its extra mana capacity.
There are only two magic shields. The Lightning Shield electrifies an enemy while parrying, and the Earthfire Shield reduces your damage from fire attacks. You want them for defense anyway, so you shouldn't worry about whether it shocks or cools down a burn — but you'll gladly take the extras.
Hems probably not a good idea. If you start with the Poison Kriss, for exannple, after you poison an enenny with a power strike and the connbat ends, you can always swap it out for the Lightning Daggers while the Poison Kriss daggers recharge. Some items, such as armor and rings, are active all the time once you double-click on them. They don't have to take up valuable space on your belt. Get ready to put on your Assassin's Garb because your enemies don't give you second chances and everyone, it seems, wants a piece of the Skull of Shadows.
The following charts detail every magic item in the game and what requirements you need to play with the item. Remember, no matter how cool all the items are, you won't be able to equip them all— you won't have enough skill points to be an expert in everything. However, sometimes it's worth gaining a skill level just to add that extra power to your already formidable armory.
When you journey to uncharted territory, bring a potent supply of ranged and melee magic items. From items that propel the story to items that sever your enemies, Ashan gives you the best that magic has to offer.
As you progress, tune your belt to hold the magic items you rely on most. Generally, it's a good idea to spread out your items to adapt to different situations or combat predicaments— a dagger, a sword, a staff, a bow, and possibly some potions and scrolls. You don't want to line up five daggers on your belt, unless all you care about is backstabbing, and even then it's Chests are the best source of magic items for your inventory. When you begin, you'll rely on simple steel and the occasional potion to help you through your encounters.
And that's okay. It definitely helps you appreciate the more powerful magic items when they come along, and you gain them slowly, chapter by chapter, which allows you time to play with them in combat and perfect their mysterious powers.
The ring then breaks. Melee Combat Level 2 Lightning Shield Undestructible, deals electric shock on attacker, on a successful block. Adds 10 mana. Adds 20 mana. Increases Stealth. Strength Level 2 pnmagames. Undead plague your quest wherever there are shadows or necromancers. Fortunately, you have knowledge and sonne powerful nnagic weapons at your disposal. Once you study up on your monster lore in the pages ahead, you'll know whether to break out that flaming arrow against a acolyte or bless a special sword to deal brutal damage to the undead.
Should you arm yourself with the Dagger of Ashes before heading into the next ghoul-infested dungeon or ready a Lightning Bolt prior to a mix-up in theTemple of the Spider? Monster HAtibbooU They groan in the dark and make walking through a simple cellar not so simple. They turn an island paradise into a disease-choked, hostile territory. Monsters do the bidding of necromancers, need we say more?
From humans to cyclops, the world of Ashan breeds a diverse selection of creatures. At every turn in the world of Ashan, monsters of some shape or size— from the tiniest spider to the hugest pao kai— will slow you down and attempt to hobble you permanently. They can slash at you, chew on you, claw you, or breathe poison gas at your face, and some of them don't stay dead for long.
Demons are an integral part of the world — and your personal history. Each of the following monsters or enemy NPCs non-player characters has strengths and weaknesses that you can play to, if you're smart. Read through their combat tendencies, habits, and exploitable vulnerabilities so that the next time you find yourself facing 10 to 1 odds, you'll think it's about even. Some unique monsters, such as the pao kai and the ore leader, provide the biggest challenge.
Acolyte Creature Affiliation: Undead Strengths: Mobile Weaknesses: No armor, no melee skill Vulnerability: Fire Description: These necromancers-in-training don't offer much firepower or hold much sway in the undead hierarchy.
They serve the necro- mancers to learn the arts, much as a student studies under a mentor. Given time they will turn into darker undead, but for now they are more human than not. How to Beat It: Attack acolytes without fear of reprisals.
It's like going up against regular townsfolk. An acolyte will not attack the player. Clear them quickly so they don't distract you from real threats that are sure to be creeping around somewhere. Don't waste special ammo on these low-level enemies; a regular sword and shield does the job and saves the good stuff for the ones that count most. Stonehelm's secret Necropolis, that he will be at his most vulnerable.
He seeks the Shantiri Crystal, and you have it, which means you're public enemy number one as far as the Vampire Lord is concerned. He controls an army of black guards, ghouls, and necro- mancers, so it's only a matter of time before he gets what he wants.
How to Beat It: You haven't a prayer until you earn lots of experience on your quest. Avoid him early on — "run away" is a viable strategy! Wait to tackle him until you have a wealth of magic weapons and spells in your arsenal. Ironically, it's when he's in his own center of power. Strengths: Good fighters, heavy armor Weaknesses: Disorganized Vulnerability: Fire Description: Mercenaries to the core, these armored troops are hired by the necromancers to add muscle and intelligence to the front line.
Yes, they might be a bit disorganized in combat, but remember they're working side by side with ghouls and zombies— the bar's not high here. Their indifference to death makes them little more than warm-blooded versions of the soulless creatures from whom they accept money. How to Beat It: Slash and step backward. Dodge an attack and then counterattack where you see the opening. When you want to cut the legs out from under a black guard, crouch and swing for an instant leg gash. They will flee and call for help if you let them.
When you see a back, finish the black guard off quickly. Keep an eye out for black guards with bows, or arrows will strike out of the shadows without warning. Arantir Protected by copyright. It's rare to see one of these in captivity. Necromancers can also raise a dead cyclops from the grave and create the ultimate unholy beast. How to Beat It: Don't close in tight with these huge adversaries. Wait until the cyclops throws its arms over its head to smash you, then backpedal out of its reach and slash at the beast's eye.
After your slash at its eye sends the cyclops to its knees, perform a power strike to finish the beast. If the cyclops grabs you, you Vampire Knight Creature Affiliation: Undead Strengths: Heavy armor, expert fighters Weaknesses: Melee combat only Vulnerability; Holy Description; The elite undead warriors of the necromancers hold respect among the ranks of the black guards. However, vampire knights are actual Undead, while black guards are human mercenaries.
They are stronger, faster, and tougher in combat than the average black guard and are usually reserved as the shock troops of special undead envoys, such as bodyguards for the Lich Lords. How to Beat It: You must be faster than the vampire knight to survive. A holy weapon helps, but your speed determines the combat. Slash when you see an opening and pivot pnmagames. Lightning Bolts also cause it to scream in pain, while most other attacks tend to bounce right off.
Never let one get behind you or you'll be mincemeat in two seconds. When a vampire knight mixes with other black guards, pump up your adren- aline on the regular guards and target your fatality at the vampire knight. Slide out of the way of its electricity while you return fire with arrows or fire. When it hovers near, swat at it by slashing back and forth quickly. This usually drops it out of the sky.
You never find one alone, so circle-sprint to stop them from ganging up, and strike at the one you end up behind. Facehuggers hunt in packs, stunning their prey with their electricity before tearing them apart with their sharp teeth. How to Beat It: With no armor, facehuggers are like balloons that pop if you hit them really hard with a sharp object arrow or Ghoul Creature Affiliation: Undead Strengths: Freeze spell, speedy, can walk on walls and ceilings Weaknesses: No armor Vulnerability: Holy Description: A ghoul forms when a necromancer forces a soul to remain in a dead body, and they join neither the side of the living nor the dead.
Filled with hatred for the living, ghouls can be controlled only by powerful necromancers who command them like puppets. Certain factions consider ghouls to be the ultimate punishment because they are removed from the cycle of rebirth. How to Beat It: Expect a ghoul to come from any Protected by copyright. You have to be ready and always on the nnove.
Forget poison weapons because it's innnnune. Keep out of the reach of its Freeze touch or you'll suck up dannage while you play sitting duck. Try not to lunge at it, because an unsuccessful stab puts you in foe tinnes your size. An obstacle between you and the wornn's nnaw can keep you intact.
It's best to flee fronn the worm at top speed. A Fireball into its gullet may cause more than heartburn. Goblin Creature Affiliation: Ore Strengths: Ambushes, group combat Weaknesses: Cowardly, small, and weak Vulnerability: Lightning Description: Where ores are noble and stalwart, goblins are sneaky, devious, and stupid.
They share the same lands as the ores, but goblins can't hold the important posts because of their self-destructive tendencies. They rarely attack in less than a mob and love to scavenge from their kills or any corpse they stumble upon. They're tall enough to shatter whole buildings when they thrash around, so humans and other like-sized creatures should clear out of the area rather than risk a squashing. An angry worm proves a relentless challenge.
How to Beat It: Its sheer size makes a swordfight out of the question. You can't really go toe-to-teeth with an armored Giant Worm Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited ark. It nnight, however, throw rocks at your skull or sneak around to stab you in the back.
A goblin will flee when it's wounded and call for help fronn goblins nearby. They go down easily, though, so pursue thenn aggressively. Daggers perfornn well because you can deal dannage quickly and it doesn't take nnuch to bring thenn down.
Plus, when one flees, you autonnatically throw your dagger into its back for the kill. How to Beat It: Think of a lich as a non-weapon version of yourself. It will not swing a sword at you, but it will spray you with spells such as Lightning Bolt and Inferno, and it can heal itself back to full if you give it time. In close, you can strike a lich repeatedly to break its concentration and disrupt spells. A fatality will sever its undead energies from its animated body, and you can take advantage of its slow levitation movement by circling behind or running for cover before it spots you again.
They serve the Spider Goddess faithfully, and necromancers serve them like ghouls serve the necromancers. Their desiccated bodies can hold a surprising amount of magical energy, which they channel into potent spells and dark rituals that pollute and destroy the world of the living. They study death magic to become immortal and also control the spirits of the deceased or raise them from their graves.
The farther they move from humanity, the more power they have over the undead and the creatures of the night. Necro Lords are the most powerful necromancer wizards. Necromancer lords are tougher Health and damage and have the ability to summon tide in the Second Demon War and won it for their masters.
Rather than be repaid with kindness and gratitude, the ores were persecuted and feared, and Creature Affiliation: Ore Strengths: Excellent fighters, light armor, strong Weaknesses: Slow Vulnerability: Lightning Description: When wizards needed anti-demon shock troops, they created the artificial beings known as ores.
A combi- nation of human flesh and demon blood, the strong and ruthless ores turned the Weaknesses: Weak dodge ability Vulnerability: Fire, Poison undead to heal, and resurrect fallen black guards. They grew bitter toward their creators and regained their freedom through a series of bloody uprisings. How to Beat It: An ore is a challenging foe in close combat. It is stronger than a black guard— don't get into a parry contest with one of them or you could end up thrown backward— and deals more damage per hit.
Luckily, it recovers from combat swings slowly and you can counterattack to the open side fairly often. Use your kick to repel a troublesome ore, especially if you face more than one. In tight, watch that they don't grab you by the neck and throttle you for extra damage. Dodge its Flame Arrows and avoid its touch so you won't turn into an icicle.
If a zombie pops up, go after the necromancer; you don't want it casting more summons to fill the area with undead. Close on a necromancer to force it to switch to its hook and give up its spells; at that point, you have the fight won.
Sonne of these dragons have been tamed by ore tribes to aid them on hunting raids, but most pao kai hang around ore camps looking for convenient and acces- sible food. Many of these dragons move quickly for their size. How to Beat It: Give up your sword. The only chance you'll have to slash at a pao kai is when it drops down close enough to rake you with its claws, and that's not a good thing.
You're better off plucking away at it with poison arrows and ranged spells such as Flame Arrows and Fireballs but not Lightning Bolt because it casts electricity itself! Of course, if you can trick it into sticking its neck under a portcullis and then slam the pointy bars down on the beast, that works too. Head for cover that you can duck behind when a lightning blast rains down from the specter's mouth, then slide out and fire from when you have a free shot.
When the bone dragon teleports, sprint away from your current position to another cover spot a few seconds away. Most of the time the bone dragon teleports directly behind you for a sneak attack. Keep picking away at it, but remember that its master is the true source of the creature's power.
It really has no will of its own, other than to serve the Vampire Lord and destroy anything that stands in the way of the purposes of the necromancers. Its undead form should not be considered weaker than other dragons such as the pao kai — its powers of teleportation can instantly displace it to any spot in the sky, making it a difficult threat to spot and attack. Description: Sacred to the necromancers, these creatures thrive in territories under undead control.
V t: around in the darkest dungeon holes and spring at unsuspecting adventurers when they least expect it. Their poisonous bite causes disorientation and can lead to death if not treated immediately with an antidote potion. How to Beat It: Never stay in front of a spider for long. It springs at you, ready to inject poison if it lands anywhere on your body. Against the most common variety, the large spider, circle it and strike rapidly with weapon slashes.
Small spiders can be squashed with one kick or a stab from a reliable weapon. In the case of the giant spider, it's going to take a lot more whacks and you must gain enough adrenaline to rupture it with a fatality to the underbelly. How to Beat It: A zombie is like a target dummy— you can keep thwacking it, but it won't stay down.
Because of a zombie's special resur- rection ability, you must impale a zombie to finish it off— or do a massive amount of damage from subsequent attacks or one fatality— otherwise the creature rises back to its feet and continues its pursuit. To prevent damage from an active zombie, dodge its first attack and move to its exposed side where you can launch two or three blows before preparing to move again. Zombie Creature Affiliation: Undead Strengths: Poisonous gas, resurrection, immune to Poison and Life Drain Weaknesses: Slow Vulnerability: Holy Description: Soulless and mindless bodies reani- mated by death magic, zombies shamble about following the orders of even the lowliest necromancer.
They can lie dormant as buried corpses, then awaken when a living being approaches. Spell of Choice Dark Vision: Use this to see in the dark in some unlit spots in order to navigate successfully through to the next torch.
Your lord and mentor for most of your life up to this point has been Master Phenrig. This is your big chance to go out into the world and carry out an important mission, but first you have to hone your skills. He doesn't want you dying before you can fulfill your destiny, after all. Turn left at the statue to find the Spider Key on the stone altar. Phenrig leads you to a dark and dank dungeon to practice for adventures in your near future.
Your first objective is to obtain the Spider Key, which unlocks the various stone doors sealed with spider emblems. Luckily, the Spider Key isn't far. Head down the starting corridor and hang a left at the big statue at the end. You see the Spider Key on the stone altar in the center of the room.
It may look like an ominous room, but the altar isn't trapped, so you can pick up the key without fear. Use it on the door behind the altar and enter the next area. Pull the lever and outrace the closing portcullis.
Climb up the chain and hop up the short embankment to keep going. Jump at the chain, and if you land on the chain in the middle of your screen, you automatically grab it. Climb up the chain and leap off once you're a few feet above the stones on the higher landing. A small embankment holds a gap in the wooden fence that surrounds the area. Heave yourself up over this embankment and into the next area. Caution If you leap off a rope or chain when you're parallel with a higher surface, you may fall.
Climb a few feet The corridor after the key's room tests your run speed. Pull the lever on the left wall and sprint to the end of the corridor. A portcullis at the far end slams shut after several seconds, and unless you put on a burst of speed, you won't make it through. If you miss, go back and pull the lever again for another try. This is the tutorial, so it's all about practicing your skills. Instead, kick at the support plank holding up the wooden platform above the water.
The whole platform topples and releases a chain that winds up to an opening in the ceiling. Toss the boxes out of your way.
If you look to your left, you'll see three boxes in front of a planked-off tunnel. Grab each box one by one and toss it over the fence. Once you can see the planks, level a strong kick to smash through the wood, and you can now crawl through the short tunnel. Use your Dark Vision spell to crouch and find the hidden exit Protected by copyright. Dark Vision. Click on to a on the once-black can see as as normal sight, maybe even better in places with heavy shadows, because Dark Vision lessens those shadow effects.
Using Dark Vision, drop into the dark room and climb to the hidden passage on the right-hand wall. Test of Combat A wooden chest holds your very first weapon — a short sword. Sword in hand, look back on the wall and cut the rope holding the chained sarcophagus in place. This releases the big stone coffin like a battering ram, and it punches a hole in the wall for you to reach the next chamber.
Approach the undead zombie from behind and give him a swift kick. Your first monster, a lone zombie, stands in front of a hole leading down to the next level. The zombie isn't especially perceptive, so you can sneak up on him and kick him down the shaft. Finish off the zombie by impaling it. Cut the rope to cause a big bang with the swinging sarcophagus.
Another zombie rises from the grave to gnaw your face off. Zombies may be slow— both in mind and step— but they are tough to keep down. If you don't impale it, or finish it off with a fatality, a zombie will rise back up to its feet and pick up where it left off. Drop down next to the zombie you kicked down the hole, hold the attack button on your sword as you step over it, then release for an impale move that will skewer the zombie dead.
The hidden crawlspace drops you into the ruined crypt. Jog up the slope to the wooden chest at the top and open it.
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